The Game Designer's Playbook: An Introduction to Game...

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The Game Designer's Playbook: An Introduction to Game Interaction Design

Samantha Stahlke, Samantha
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Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game
satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the
fanfare of picking up that last collectible, you've experienced good interaction design firsthand.

The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.

عام:
2022
الناشر:
Oxford University Press
اللغة:
english
الصفحات:
401
ISBN 10:
019884591X
ISBN 13:
9780198845911
ملف:
PDF, 9.65 MB
IPFS:
CID , CID Blake2b
english, 2022
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